#Mastermind Creations
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pocoslip · 1 month ago
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I Nearly wanna Get Legacy Nova Prime just to see how he looks wielding Prima's Star Saber
(But I won't because I still Love Siege/Kingdom Ultra Magnus More than Legacy Nova Prime)
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megalosaurusstudios · 26 days ago
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One of my current grails for Transformers this year is the upcoming Mastermind Creations Reformatted R53 Tyrantron, AKA MMC’s take on Stormbringer Megatron.
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I absolutely love how he looks, and he looks like a really good and really fun figure. Hope he isn’t to expensive.
And if you’re wondering, the premier release of this figure comes with Silver and Black helmet options, though I’ll mostly use the black helmet for him since I’m a sucker for black helmet megatron. Here is what he looks like with the Silver helmet btw.
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comicgeekscomicgeek · 5 months ago
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If you know, you know.
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kanguin · 3 months ago
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I just posted this on the Transformers subreddit, but I reason I should probably cast my net in my native environment here as well.
I'm working on a spreadsheet for personal use cataloguing the dimensions of various Transformers toys (official and 3p), and I've hit a snag with a few big ticket bots I don't own or know anyone personally who owns them (tbh none of my friends are into TF), and right now SS86 Optimus is the one I'm most curious about.
If anyone has 86 OP, could you measure his height in robot mode as well as length/width/height in vehicle mode (just the truck, no trailer or smokestacks, or at least specify), and let me know what you get?
Additionally if anyone knows or can get those same measures for any of the following official and 3P figures, I'd really appreciate it:
Any Earthrise, Kingdom, or Legacy G1 Season 1 figures
Magic Square Light of Peace
Generation Toy Gravity Builder (individual bots/vehicles & combined)
Jinbao OS Gravity Builder (same as above)
X-Transbots Cliffjumper or Hubcap
X-Transbots Windcharger or Tailgate
X-Transbots Inferno, Grapple, or equivalent
Any Mastermind Creations / Occular Max Combaticon or Protectobot
Thanks to any who respond!
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plasticsparkphotos · 7 months ago
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Has there ever been a Decepticon Commander more worthy of devotion than IDW Deathsaurus? The man loves his crew and isn't afraid to show it. Not to mention his design is just oozing charisma and charm. I'd follow him into the breach no questions asked. What a stunner! <3
📸 Mastermind Creations: Reformatted - R-42Y D-Zef (YOTD Limited Edition)
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fightingrabbit · 7 months ago
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Mastermind Creations Tyrantron (Megatron). One of my favorite Megatron figures!
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driver270 · 2 months ago
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Brothers in arms
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micromasterspaceshot · 7 months ago
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we are so fucking back
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robotshowtunes · 2 years ago
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“A battle plan is only as good as its programmer.”
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robert-h-arts · 28 days ago
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Mastermind Creations, Remix 17, Harmony, Toy Review
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cleverthylacine · 1 year ago
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This is not optional.  I need this in my life.
Especially since Perfect Effect “Ninja” Rosanna is adorable but 2 inches tall and I can’t pose her salaciously with Slipstream or Flamewar.
Did you see MMC rosanna
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She fucking WHAT
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pocoslip · 2 months ago
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Its Funny how Megatronus got Lots of 3rd Party Transformers Figures, Solus Prime just have Arcee Retools and Prima has Fricking Nothing
(I nearly wanna get every Megatronus Figures like Movie, RID and Prime Wars)
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puppppppppy · 5 months ago
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holy shit the ethereal workshop is complete. when do they drop their soundcloud album
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andiinaraethtash · 9 months ago
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*slides into your mailbox with lightsabers and blue cookies* I have this idea of Paul getting Percy a lightsaber as a wedding present because not only is he marrying Sally, he’s also stepping up as a father and for the family moon, they go to Montauk and have a lightsaber duel while Sally roasts marshmallows watching her two boys get along and is happy because Percy gets to be a kid
I love the idea of Paul stepping up, he is the best, I love him so much.
Also I'm taking this as permission to rant about @itsybitsybatsyspider and my au, which just. Buckle in, it's a long one.
So it's very much a "Percy Jackson in the star wars universe," type thing, but like. Non-specific in terms of when in the timeline it takes place? I've kinda got it in my head that it's after KOTOR/SWTOR, but before the high republic.
So the idea is that the twelve Olympian gods are the twelve Counselors, with Zeus being the Grandmaster of the Jedi Order. All the rest of the gods have their different rolls related to their areas of power. Eg, Demeter is the Gardenmaster, Hestia is like. Jocasta Nu in terms of her role? She maintains things, though she's not on the Counsel. Similarly, Hades is the Head of the Jedi Shadows, and he sat in on a lot of the meetings when he was on planet.
Percy is a young (ie, like. 14) Force-sensitive who gets brought to the temple. He eventually gets apprenticed to the Nautoluan Jedi Master Po'Seiden (I should mention that in this au, Percy is half-Nautolaun. For absolutely no reason. Totally has nothing to do with the fact that Master Po'Seiden visited his home planet 15 years ago AND met Sally, no sir, not at all).
Anyway, he meets and immediately irritates young initiate Annabeth Chase, who's been trying to get Master Athena's attention so she'll be her Master. Percy's impertinence is getting in her way of being chosen as Master Athena's Padawan.
So naturally they get pulled into an adventure, and end up becoming fast friends, and share a friend in the (possibly part-Deveronian? Tdb) Grover Underwood, who's Master is a Seeker, finding young Force-sensitives and bringing them to the Temple.
I'm not sure how the Lightning Theif works exactly? But the basics stay the same: Zeus's weapon--a beautiful golden-white duel-bladed lightsaber--has been stolen, Zeus suspects Percy (reasons unknown) who then has to try to track down Jedi Master Hades, who's suspected to have had a hand in it. Only they find out that HIS weapon has been stolen as well, and both end up in the hands of Master Ares, a Zabrak who held the dubious honor of being the most aggressive practitioner of Djem So in the Order. He gets put on probation, especially once it's learned that he has been influenced through his dreams by the long-thought-dead Sith Lord Kronos.
As has the recently-knighted Luke Castellan, though by the time they realize that, it's too late. He's completely Fallen. It had been a long time coming; one of his crechemates and longest-time friends had been critically injured during a mission, and had been left behind on Zeus's (her own Master!) orders. Thalia had been rescued by Grover and his Master, but it was too little, too late. Thalia was so close to dead no one really had any hope.
We haven't quite decided whether Annabeth does get apprenticed to Athena, or to Chiron (who might be a Wookie, might be one of Yoda's species. Again, tbd). But she does get a Master by the end of it!
So Percy is half-Nautolan, and has a sea-green lightsaber. Itsy has art of him, but I don't wanna share it without their consent. (Also i want to let them share their thoughts.) But like. He has gills, which aren't readily visible, so Annabeth freaks out the first time she sees them in action, because they look like his throat has been slit in multiple places. Percy mostly uses the Force to manipulate his environment, eventually learning to make earthquakes.
Annabeth, meanwhile, is at least mostly human, who uses a shorter, bronze lightsaber, made mostly from components Luke had gifted her. The crystal, I think, is hers, just by nature of how kyber crystals work. She's very agile, using the Force to leap around and move quickly enough to get close enough to end her enemies before they can react.
We have a whole thing planned for SoM, sorta a plan for BotL, and some idea of how TTC would go. But if I keep going I'm gonna make myself so worked up I'm gonna be awake all night. Lemme know if you have questions! Also bug Itsy if you wanna.
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gameshowtrainwreck · 3 months ago
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Mostly Disjointed Ramblings About Game Shows, and Why Making Good Game Shows is Easier Now Than They Have Ever Been (mostly as a letter to myself)
When it comes to producing game shows (at least as far as they go in the USA), the "here's how you play the game" is often one of the furthest down the depth chart on "reasons why this should be A Thing in commercial television." Budget, targets, media planning, strategies, and contingencies are often what will get a commissioning executive's attention. A lot of time here lately they are interested in a known quantity of some sort being attached to it (being successful in another market, a well-known brand or celebrity on board with it, etc). That was meant neither as a complaint nor a complement, simply the state of play as currently on the field.
That doesn't mean your game shouldn't have some thought into it, just that media buyers are looking for a lot of other things in addition to how unique or compelling your game idea is. Ideas are everywhere, ability and the demonstrations thereof are a little harder to come by. Just know that your audience are going to be the ones interested in the game, one that is just as fun to watch others play as it is to play along at home. The point is to cut out the middleman and play to the people who will be interested in what you have to offer, not somebody's conception of what will interest the right number of the right people for what they need.
The fantastic thing about the progress of knowledge and technology (as witnessed just over the course of my lifetime, at least) is that the internet has lowered so many barriers to entry that if you have at least a microphone and some kind of computer device to connect it to, the only reason to not make something is lacking the knowledge of how to put it all together (a hurdle I'm still trying to cross myself, but flight day is coming).
Don't worry about stats or metrics or demographics-- If you make a good game, the rest will follow. Everybody complains about nothing being on or that the wrong shows keep going while the good ones get cancelled. Not everybody is a Fred McPheely Rogers, because he felt that the best way to fight bad content was to produce the content he felt the world needed. I would like to follow his lead in that regard.
I wholly cop to the idea that this smacks as more than a little self-important coming from an amateur quiz producer in thinking the world needs game shows, but I'm focusing on Mr. Rogers' actions on this: he made what he wanted, how he wanted to make it, and he made it for a number of reasons that weren't solely to do with money. He was successful with the resources he had available; whether that was because of or in spite of his limitations is a debate for another day. An unexamined faith is worthless, as are unexamined motivations. A good project is easier to complete with the right motivations behind it.
Sturgeon's Law holds that 90% of everything is shit. Who cares? Make your shit anyway.
Even if you don't roll a crit on this attempt, take notes. Even if you crit-fail, nothing is a failure so long as learning took place. Find points in the logistics where things have slowed down/broken/were absolutely non-functional. Find ways to untangle the knots you can, cut and reroute around the knots you cannot. Be honest with assessing your own work, but give yourself the same credit you would give a friend showing off their art to you. This is something you want to be proud of, work to give them something they can be proud that you would share it with them. Art is never a gamble, creating anything is never a gamble. You will have better standing to get that 10% on your next attempt, even if you draw nothing more from it than the joy and satisfaction from the act of creation and seeing something you've always wanted to see in this world.
Put a game together, write and research some questions for it, learn OBS, invite your friends to a discord call and have them play it. Put it online.
Congratulations, you have now joined a pantheon of notable people including (but not limited to) Goodson/Todman, Barry/Enright, Hatos/Hall, Heatter/Quigley, Stone/Stanley, and Dewey/Chatham/Howe.
Game shows don't have to run on the payout offered or the people hosting it. the British Broadcasting Corporation has certainly got a lot of mileage out of the idea that people will line up and wait months to win a punchbowl* if it gives them the chance to show off their knowledge of something very few people may have even heard of. Lord knows in the episodes I have seen of Mastermind, there have been artists or writers or historical events I've looked up afterwards because of the questions a contender answered on them. Which I think is an absolutely wonderful byproduct from it.
Information Please ran for years on radio on the driest game possible –a simple question bee with multipart questions sent in by listeners with a reasonable request for accuracy attached (usually asking them to get 3 parts out of 4 right)– but it was the American QI before QI was even a thing. It worked on the strength of the panel's interplay with one another as they would bust each other's chops (or moderator Clifton Faddiman's chops for some of the questions he sprung on them), sometimes it would be in a guest panelist showing off knowledge of a field nobody would have thought was in their wheelhouse. (Groucho Marx and his always being there for questions about Gilbert & Sullivan may not have been one of those times, it was something of an understanding that the man was crazy for their operas over the multiple times he guested on there, even though he never got to perform in one until the Bell Telephone Hour had him play Koko in The Mikado. Considering that the part of Katisha usually was being played by Margaret DuMont-types, it's not like Groucho wasn't dropping hints his entire career)
Got a group of friends for a podcast but can't decide on a how or why for it? Make it a panel game. There are many ways to gamify a conversation, games that provide the launching point for conversations, and what makes them work often times lies in the panelists' frustration in working within the constraints the game presents. Don't worry if you think you'll be bad at them, people love to laugh at situations that didn't (but could just as easily have) happen to them.
If you're lost as to figuring out what to play, look up what has been played around the world-- One of my favorite types of games are the ones that have inspired extracurricular clubs outside of their productions: Indian college students have made the BBC's Just a Minute into something of a high-level academic tournament akin to American debate clubs.** The dearly-departed moderator for Just a Minute, Nicholas Parsons, took a trip to India for the BBC to document not just one of those tournaments but the program's fanbase there. Just a Minute's Indian Adventure was the documentary produced back in 2018 (coinciding with their recording episodes of JaM in Mumbai), do give it a watch if you have the opportunity.
In the Cyrillic-speaking world, the game show that has got homebrew of its own going is known as Что? Где? Когда?† It is one of the few shows that has the "Underground Countdown" subculture from The I.T. Crowd being a thing in real life. Not just in other countries doing their own version on television, but in regular tournaments where all the teams write questions to try and stump all the other teams, while trying to solve the riddles the other teams brought with them. I mean, all we're missing is the hardest phonk soundtrack you've ever heard and some adidas-branded clothing and you'd touch every single stereotype Americans associate with Russia in one package. Bingo, a full house, hands-down, eyes-up.
Old Man Goodson could have set a real nasty precedent back in the 1940s if he and Bill Todman thought to patent the lockout system he used for 'Winner Take All,' (nobody ever tried to do a quiz set up like a jump ball in basketball until that point) but their lack of capitalization on what they had has been the genre's overall gain as far as what or how to get in. See a game you like that ain't on anymore? Write your own, original questions for it, don't use their graphics, their sounds, or their trademarks, and get to producing something. Learn from Reg Grundy. Only seven stories in the world but an infinite number of ways to tell them? There's an equivalent amount of games in the world, and an equally equivalent number of ways to play them.
The idea in jazz is that you have to learn to imitate before you can innovate, to make your own contributions to the genre. I see no reason that same logic cannot apply to game shows or those looking to making any kind of art. Better content begins with you.
—in terms of a work update, I still ain't cracked shaders in Godot 4, but I am still trying. If I can get past this, I can start putting them on the main scene, and start getting the logic for it built. More info as it develops.
Sniff you jerks later.
Footnotes:
* [a very fine, artisanal, handcrafted crystal punchbowl that the BBC commissions especially for Mastermind, but a punchbowl nonetheless. For American conventions in the genre, prize descriptions containing fewer than ten words in it are usually reserved for 'zonks' or gag prizes; a cultural difference that is neither good nor bad but simply exists because​ the more airtime spent on it, the more the manufacturer/supplier/sponsor paid the production in order to have George Gray or Rod Roddy or Gene Wood or Johnny Gilbert say that about it. And Americans have been conditioned to be more impressed by prizes than they are by trophies.
That's also without mentioning the fact that British game show productions work a different compensation scheme for their contestants than their American cousins; a lot of times it will include spotting a contestant the train fare and a hotel room to be at the studio on tape day, as opposed to the absolutely non-existent mass transit system we have in the USA. Whatever; that's a soapbox for another day for a mentally-ill neurodivergent trying to keep their head down as it is in a country that absolutely loathes the disabled.]
** [The OG radio show works like this: one player is given a topic (e.g. "my favorite joke") and, on the moderators' cue, will speak on that topic for as long as they can without violating one of three standing rules: "Hesitation" (meaning you can break this rule if you don't immediately begin speaking on the moderator's cue), "Repetition" (down to the word, but some allowances are given for words as part of the topic itself), or "Deviation" (Stay on target. Your anecdotes have to have some bearing on the topic. Objections on factual inaccuracies stated by the speaker have been upheld as deviation, but monologues that are presented as flights of fancy are more or less allowed as long as they conform to the three standing rules). The other participants are listening in to raise objections whenever the speaker breaks one of those rules, and the prevailing party to an objection is given a point -- if overruled, the object-ee continues on the moderator's cue, if sustained, the object-or assumes the role as the current speaker on the topic to be continued on the moderator's cue. The topics are timed, and the current speaker when a minute ("Just a Minute") of total speaking has elapsed is given a point.
The Rule of Funny, although never stated outright, takes precedent over all of those rules; the moderator is empowered to award points for objections that normally would be overruled but drew a decent amount of laughs from the audience (the current speaker is still awarded a point for prevailing on an objection). The moderator is also empowered to have the audience decide stalemates based on a cheer/boo system on the moderator's cue, the loudest noise prevailing.
These particular rules do not appear to apply to the collegiate play I have seen, which I totally understand the reasons for why they need to would do that. Collegiate play also includes an extra rule or two to discourage competitors from metagaming, which I also totally understand.
From what I can tell, JaM is the first British game show format to ever be imported to American television screens. It ran on the DuMont network as One Minute Please in 1954 but could not find a sponsor after a year. Unfortunate, but that seemed to be the operative word for the DuMont Network's fortunes.]
† ['Chto? Gde? Kogda?' or literally 'What? Where? When?'-- totally different kettle of fish from the American Who, What, or Where Game
A game show that has flourished across two modes of production, the game's usual play loop involves a team of six experts playing against the viewing audience. Viewers send in riddles (a lot of downright clever ones from ones I've amateurishly-translated) for the experts to argue over for sixty seconds before the nominated captain for that round submits an answer. If the experts get it right, they take the round. If not, the viewers take it. Regulation matches are a best-of-13 affair, with a tournament structure I've not quite understood having the expert teams vie for position in order to square off against the viewers in an annual championship game.
Tom Scott's absolutely phenomenal Laterial is the closest analogue I know of currently in the English-speaking world (and if anybody in this world decided to become The Riddler in real life, we would be doomed seven ways to Sunday if his producer, David Bodycombe, decided he was to be That Guy. He's been a cool dude in my interactions with him but I'm still gonna try to stay on his good side, just in case). In 2011, Merv Griffith Productions took the black-tie-formal aesthetic from the original Russian production and converted it into a high-stakes, James-Bond-at-a-Bacharat-Table-tensioned type affair (complete with Authentic Mancunian Vernon Kay in a white tux to emcee) as Million Dollar Mind Game for ABC, a network who (apparently not knowing what to do with it) burned it off putting it on Sunday afternoons against late-season NFL games that were so inconsequential that not even season ticket holders were bothering to show up to.
But the original show and the story of its creation are why I put Ch?G?K? on my shortlist game shows as a legitimate work of art, along with Korea's Genius Game and USA's $25,000 Pyramid and a bunch of other shows that have really come to stretch even the least-plausible definition of 'shortlist.' ]
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plasticsparkphotos · 1 year ago
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Mastermind Creations Reformatted R-48 Optus Pexus
An absolute pinnacle in transforming robot toys. Hoping to get that Scourge deco one at some point. :)
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